Dev diary

Car keys, a dealership and a penthouse

You can drive now. Five cars at Dex's dealership, an interactive trunk, and a penthouse on top of the tallest tower for when business is good.

Two big things landed in the first days of October.

The first is the penthouse. On top of the tallest tower downtown there is now a flat you can buy, with a lift at the street door that only goes up for its owner. Inside: a living room with a fireplace, a kitchen, a bedroom, a bathroom, and a terrace with a pool and a view over the harbour. It is pure reward, and I love walking through it.

A modern open kitchen and living room with pendant lamps
2 October 2026, the night it was built: the penthouse's kitchen and living room.

The second is driving. There is a car dealership in the industrial quarter, run by a salesman called Dex, with five cars: a small hatchback, a pick-up, a van, a muscle car and a sports car, from $12,000 up to $269,000. The driving is arcade, the way I like it in open world games: gas, brake, steer, handbrake and a camera behind the car. Every car has an interactive trunk for carrying goods, which matters, because the police can pull you over and search it when your heat is high.

The van turned out to be more important than I expected. It is the workhorse of the late game: its back doors swing open, pallets stand visibly on its load floor, and it is the only car big enough for the biggest orders. Co-op friends can ride along, and every car belongs to everyone.

A car dealership with a white hatchback on the forecourt
The dealership on its first morning, still called Ironline Motors.
Driving a small white hatchback down a tree-lined road at 60 km/h
The first drive: the Pip hatchback heading out of town.