The flat
One room, a table, a printer, a bench and a single shelf. Room for two printers at most.

Start with one 3D printer in a tiny flat. Grow it into automated factories, late-night deals, planes, boats and a business your friends can run with you.
Pre-alpha, in active development
The game
GUNS INC. is a first-person sandbox business sim. You start in a small flat with a little money on your BuckUp account and not a single finished product.
You buy a 3D printer, load a spool of filament and print your first parts. Every print job runs on game time, so the printer keeps working while you are out meeting customers, haggling over prices or keeping out of a patrol's way. Back home you put the parts together at your bench, hands on, piece by piece, and sell what you made to the people of Eastreach.
Then you grow. A workshop, hired workers, an industrial hall, conveyor belts you draw yourself, a warehouse at the docks that runs around the clock. Play alone, or bring up to three friends.
The products, companies and people in GUNS INC. are fictional. The materials are real ones you know from 3D printing and workshops, like PLA, carbon filament and metal, but production stays abstract: products carry only abstract stats such as quality, rarity and value. No real-world specs, no real recipes.
Your business, layer by layer
The flat is a real production site from the first minute, not a tutorial room. It just runs out of space. Each new place is a big step up, and each one needs more planning than the last.
One room, a table, a printer, a bench and a single shelf. Room for two printers at most.
Empty when you buy it. Fill it with printers and air filters, and hire your first worker.
Metal mills, presses, conveyor lines and a crew. Here the small parts get made in house too.
The biggest site in town: thirty machines, eight workers and belts that never stop.
Features
A sandbox with a lot of moving parts. Here are the big ones.
Printers, benches, mills, presses and paint. Hire workers, then hand the work to machines: draw conveyor belts from machine to machine, let palletisers stack the goods and a rack crane file them away.
Win regulars at the range and the bar, agree a time and a price by text, and meet them in person. Every customer has a home, a routine, a taste of their own and friends they might tell about you.
Every risky move adds heat. Patrols stop and search you, roadblocks go up, a curfew empties the streets at night. Comply, talk your way out or run. Getting caught costs you, but it is never game over.
Invite up to three friends through Steam. One shared business and bank account, your own pockets and cash, and everything in the game works for every player.
Fly your own plane to Port Solano, a hot harbour town in the south, or take a boat out to three small islands with customers of their own. Mind the police boats on the way.
Get big enough and the Sanchez cartel takes notice. Their orders come in pallets: load your van at the hall, sneak onto the airfield at night, fill the cartel's own plane and fly it to their island yourself. Paid in cash when the last pallet is off.
Take a break from business at the Mirador Circuit: eight karts, a starting gantry, time trials or races against your friends and bots.
Coming to Steam
GUNS INC. is coming to Steam for Windows. The store page is not live yet. When it is, the wishlist button lands right here, and the dev diary will say so first.
Dev diary
GUNS INC. is made by one developer. The dev diary follows the game from the first printer to today.